In the past when I made traces with PCSX2 and Xenosaga they replayed normally.Įdit: apitrace replay -benchmark will replay the traces properly. The second trace looks especially amusing / broken. I suspect there is something wrong with either mesa, apitrace and / or PCSX2 since when I replay the apitrace I get a lot of new graphical issues and a lot of Mesa: User error: GL_INVALID_OPERATION in glValidateProgramPipeline failed to validate the pipeline. Skipdraw of 100 does not make a difference either.GS user hacks mostly make no difference, Safe Accurate Blending however makes it much worse.I have an i5 4690k 3.5 GHz, GTX 980, 8 gb DDR3 1600 Hz ram, and my motherboard has good built in sound (AS Rock Extreme 6). I have the latency as low as it will go (30 ms) and have Timestretch selected. Occurs with both OpenGL and software renderers, but not as much with sw. Im getting some very noticeable audio lag, though.In today's video, I am going to show you how you can Fix PCSX2 Framerate & Sound Breaking Problem. This issue reoccurs more or less throughout the game including map screens, battle and cut scenes. Fix PCSX2 Framerate & Sound Breaking Problem. In the opening tutorial the game lags more the closer your approach Kos-mos and less the farther you move your character away. ) Ive reached a point in the game on the second disc, where an FMV plays. ( Frozen Background during Judgement Ring use, having speedhacks on makes some enemies not appear. ![]() The game runs well, and has the typical glitches that Ive read about. In the past this was far worse and has since improved, but not enough yet to be considered playable. I am currently trying to play through Shadow Hearts: Covenant. The issue persists for a while and then dissipates just to return again, this pattern repeats. When playing Xenosaga Episode I: Der Wille zur Macht in the second cut scene (Still before the game play starts) just as the character Kos-mos is introduced for the first time the game experiences heavy video and audio lagging / stuttering. Press again the frame advance hotkey as many times (counting them) until. Press a fast event triggering button on your pad. Mesa-compat32-7d7e015_2016.06.09_master-x86_64-1_gitcompat32 Generally it's 6 frames of game input lag which is one of the highest recorded on current emulation software compared to Dolphin (5), Citra (4), Retroarch (4-5) and possibly Cemu and RPCS3 (they feel snappy) -Load a game. Hello everyone in this video I showed off the settings to play Shadow of the Colossus at 60fps 1080p resolution on a lower end setup.My setupIntel core I5 46. So this could unfortunately possibly be a Knockout Kings 2001 esqe situation and it's doing something PCSX2 just doesn't appreciate. So i tried to upscale some textures with Gigapixel Ai and it looks great ,I would like to do this for the whole game ,but I think it could take a lot of time doing it alone.Pcsx2-0857902_2016.06.09_master-x86_64-1_git However checking the modules lead me to SDRVIOP.IRX which pulling it into Ghidra seems to show it to be a custom Audio/IOP module with plenty of differences between the two versions. ![]() Thanks to Topaz TK ,PCSX2 Emulator can now use custom textures and dump textures. The specific problem I'm having is the audio is very scratchy on the game and the video is very glitchy (black boxes in the frame, sometimes the picture does an over-under split and/or blinks) and I have tried tweaking the settings one by one and it hasn't fixed anything.
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